| Lift and Tow | |
|
+5LancerSolurus PrincessHalcya Rich_in_Cherno seb [MSR] AdminFudge 9 posters |
Author | Message |
---|
[MSR] AdminFudge
Posts : 5 Join date : 2013-09-16
| Subject: Lift and Tow Sat Nov 09, 2013 8:14 am | |
| Simple question.
Do you guys want the lift and tow script to stay?
A simple yes or no. | |
|
| |
seb
Posts : 6 Join date : 2013-10-06 Age : 72 Location : UK
| Subject: Re: Lift and Tow Sat Nov 09, 2013 11:04 am | |
| | |
|
| |
Rich_in_Cherno
Posts : 1 Join date : 2013-10-12
| Subject: Re: Lift and Tow Sun Nov 10, 2013 8:34 am | |
| I like lift/tow as long as it doesn't interfere with other features. If you decide against it, it's not a big deal.
I haven't had a chance to play in a while, but I'll be back soon. (I hate it when real life interferes with play time!)
I hope everyone is doing well.
Rich | |
|
| |
PrincessHalcya
Posts : 2 Join date : 2013-10-03 Age : 29
| Subject: Re: Lift and Tow Wed Nov 13, 2013 12:34 am | |
| I'll go with it for now, as long as the power isn't misused i don't really see any problem with it right now. | |
|
| |
LancerSolurus
Posts : 4 Join date : 2013-11-14
| Subject: Re: Lift and Tow Thu Nov 14, 2013 6:12 pm | |
| I like the feature, if you limit it to unlocked vehicles and spawns, I don't see much of a problem. Makes it a lot easier than parking and locking, driving the spawn to a trader then running all the way back. A lot of vehicles are missing the tow feature though such as the spawned taxis. You could also limit the spawn tows to a certain distance from the coast to keep the newby spawns from being towed since I've fixed a few coastal spawns for new players and would prefer they stay were they are. | |
|
| |
Ramitupem
Posts : 19 Join date : 2013-09-16
| Subject: Re: Lift and Tow Thu Nov 21, 2013 3:48 am | |
| Absolutely not, should be taken out. Why? simple it allows you to tow more than one vehicle ie you can connect 8 vehicles together all at once tow them to the trader and sell making it too easy to make money. Granted its a shame that vilas who provided the car pack that was recently removed from epoch has decided that it is private use only cos idiot server owners were taking donations for certain vehicles. Meaning we lost the vil_assist_van but im pretty certain the devs of epoch will quickly sort out something better anyway.
Also with the addition of self blood bagging it now means at most times 2 extra options on the menu so where as before i could scroll the mouse wheel and click quickly to get into my truck i now have to scroll check im on the right option then click by which time im then ragged by the zombies. Yes that was still a possibility without the extra options but now it is more likely.
Before anyone says "oh but you wanted lift and tow when you came here" yep i did but then i decided against it because i like games to be challenging and soooooooo many games these days are made too easy. Lift/tow and self bloodbag takes away some of the challenge no matter how you set them. | |
|
| |
DarkWater
Posts : 1 Join date : 2013-11-22
| Subject: Re: Lift and Tow Fri Nov 22, 2013 4:29 pm | |
| I've used Lift/tow plenty of times on my servers that used to run. The majority of the feed back I had received was for decreasing the amount of vehicles capable of lifting or being towed/towing. Cargo trucks were one of the biggest concerns with towing since they used to destroy SUVs, but it seems that has been fixed since then. I would personally like to see this stay, as it is a very nice feature that adds a more in-depth experience to the server. | |
|
| |
(uk)digital
Posts : 2 Join date : 2014-06-08 Age : 53 Location : portsmouth uk
| Subject: Re: Lift and Tow Tue Jun 10, 2014 3:54 pm | |
| would like to see it stay | |
|
| |
Yellow Eagle
Posts : 4 Join date : 2013-11-15
| Subject: Re: Lift and Tow Wed Jul 02, 2014 12:42 am | |
| - (uk)digital wrote:
- would like to see it stay
me to i love it | |
|
| |
Sponsored content
| Subject: Re: Lift and Tow | |
| |
|
| |
| Lift and Tow | |
|